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	<title>Comments on: How does your team sit?</title>
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	<link>http://blog.paulmoser.co.uk/index.php/2007/12/11/how-does-your-team-sit/</link>
	<description>So much to learn but so little time</description>
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		<title>By: Milan Magudia</title>
		<link>http://blog.paulmoser.co.uk/index.php/2007/12/11/how-does-your-team-sit/comment-page-1/#comment-10455</link>
		<dc:creator>Milan Magudia</dc:creator>
		<pubDate>Fri, 23 May 2008 14:26:31 +0000</pubDate>
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		<description>Like cars everyone knows the worst place to sit is the middle</description>
		<content:encoded><![CDATA[<p>Like cars everyone knows the worst place to sit is the middle</p>
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		<title>By: Kerry Buckley</title>
		<link>http://blog.paulmoser.co.uk/index.php/2007/12/11/how-does-your-team-sit/comment-page-1/#comment-6573</link>
		<dc:creator>Kerry Buckley</dc:creator>
		<pubDate>Wed, 12 Dec 2007 08:55:45 +0000</pubDate>
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		<description>I&#039;m not so sure. I quite like being able to swivel my chair to see what anyone&#039;s up to, and to scoot across to ask a question without having to stand up and walk round a desk. Impromptu conversations mean everyone turning inwards, which beats talking across a desk, and also avoids splitting your attention between the conversation and what&#039;s on your screen.

It&#039;s definitely less than ideal when the team doesn&#039;t fit in one bay though, and you have to go round the partition (or talk over it) to speak to people in the next one.

Either way though, it&#039;s infinitely better than being in a different building, town, or even continent!

[footnote] Just before hitting submit, it occurred to me that because I&#039;m out on the end of the bay, angled inwards, people are more to the side of me than behind, and still in my field of vision. I guess it&#039;s worse in the middle!</description>
		<content:encoded><![CDATA[<p>I&#8217;m not so sure. I quite like being able to swivel my chair to see what anyone&#8217;s up to, and to scoot across to ask a question without having to stand up and walk round a desk. Impromptu conversations mean everyone turning inwards, which beats talking across a desk, and also avoids splitting your attention between the conversation and what&#8217;s on your screen.</p>
<p>It&#8217;s definitely less than ideal when the team doesn&#8217;t fit in one bay though, and you have to go round the partition (or talk over it) to speak to people in the next one.</p>
<p>Either way though, it&#8217;s infinitely better than being in a different building, town, or even continent!</p>
<p>[footnote] Just before hitting submit, it occurred to me that because I&#8217;m out on the end of the bay, angled inwards, people are more to the side of me than behind, and still in my field of vision. I guess it&#8217;s worse in the middle!</p>
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